What did I do wrong? What is the future potential consequences for the World Composer software, customers, and the developer? The answers seem unknown but stark, with only one conclusion I can offer - DO NOT TRY to be informed when working with Bing, they will mess you over big time it seems. So at this point I can not use World Composer, I can not generate even the terrains that I have created before, and my fault was only that I asked a legitimate set of questions, IMO. A few weeks went by so I applied for another key for another project - it was also blocked. I emailed and exchanged more information with a customer service representative - but they did not get back in touch with me via email. They did not answer in so many words - they simply destroyed my key and said I was not in compliance with their terms of service. My questions to them were purely hypothetical and I was trying to inform myself how to be in compliance with their terms of service at some as yet non existent future moment. Also I have no commercial game created or ready to go on the market, not making any money on these efforts at this time. Everything had been going well now for a long time, and I have never exceeded the daily limit on the key that I was using. Stick with the minimal number of textures, basic setup that WorldComposer creates for you, and just locate the close textures part of the interface.īING is unfriendly and I think they treated me unfairly - so a word of warning - Beware of contacting them with any questions about Terms of Use and don't ask if there is anything you should consider about future possible plans to use your terrain created with World Composer. Everything else in RTP is pretty environment-specific, and you can chase it down one item at a time. If you can figure that out, you're pretty golden. I think the first thing to focus on is getting near-distance terrain textures to fade in (with a multiply of the satellite coloring) over the satellite images when you come close. (I have "plans" to try this out sometime, but I'm struggling to hit targets at work already, so it could be a while.)Īctually I remember the RTP being quite difficult to wrap my head around at first attempt too. If anyone has seen this, please let me know - it would make me so incredibly happy. I'd also love to see someone do a WorldComposer import of real world terrain, then switch to Gaia and edit with some stamps - say adding a branch to a river to suit a game mission better. I think a 1-2h video of this type would be really worthwhile for alot of people. I would absolutely love to see someone do a WorldComposer tutorial / walkthrough generating a landscape from Real World data (probably non-USA to show the limits of zoom where Bing doesn't go as detailed) then adding RTP texture detail, a focussed area with higher detail and some rock/tree assets to show a better environment, add Horizon(on) and one of the sky plugins. Stick with the minimal number of textures, basic setup that WorldComposer creates for you, and just locate the close textures part of the interface. Click to expand.Actually I remember the RTP being quite difficult to wrap my head around at first attempt too.
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