You’ll use a combination of both long-range and short-range attacks to vanquish your foes, but remember to defeat the wild Pokémon you find, or else you’ll fall behind. There are five scoring areas on both sides. The game spawns teams on opposite ends of the map with the ultimate objective of scoring more points than the enemy. However, at the moment, the regional beta test is available to Canadian residents only. This strategic team-based battle game offers you real-time battles with players from around the world. You’ll find it on Android, Nintendo Switch, and iOS. Please keep up the good work.The Pokémon Company developed Pokémon UNITE in partnership with TiMi Studios. I have always believed in tower unite for its ever bigger audience when the full game is ready for launch. Hi, thanks for trying to keep this small dedicated community together. We will be showing off more of the Arcade very soon, and we are wrapping up development for it as well. Originally posted by MacDGuy:We are strong on our promise of no-microtransactions. Development costs money sure, but it also takes time, and I think its to early to say whether or not the game is "dead" or whether or not the developers should make as big of a change as going F2P. The game is still in early access, the game isn't presented as a finished product, and there is still a lot of things that will be added to the game. Neither the developers or the players, and if they did add them, they would essentially alienate most of their existing fanbase. The issue with that idea is that nobody wants microtransactions. I wish the best for the devs and I want them and their project to prosper, yet I dont see tower unite flourishing after years of being objectively unfinished and unpolished for a price tag like that. I love many aspects of tower unite dearly, but i cant say with a straight face that the tower unite experience is worth 17 dollars (CAD). I doubt that the arcade update will bring any more than 1000-1500 people back, and then after about half of that will probably get bored with the game again after a week. The arcade update might bring a lot of people compared to our 500 daily, but i feel like a lot of people have already given up and moved on from tower unite. Originally posted by Goob:Id say that micro transactions are a fair thing to have in tower unite, along side donator income and a much larger f2p playerbase, im sure the devs would float. You can check our what we've done in 2019 to get an understanding of where we are at: This game is a massive undertaking and has a ton of different aspects to it. Our developers are passionate and adamant on finishing this game and leaving Early Access, but with the quality and content that the community expects from us. We have been working around the clock on getting updates out faster, and we have just recently released several updates, along with various weekly developer blogs that show what we've been actively working on. We find that the $15 price tag is an extremely reasonable and justifiable price point for what the game has and will continue to offer in terms of quality and content. We are strong on our promise of no-microtransactions.
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